Ever since I can remember I was addicted to everything that
can fly, be it plane or chopper. Needless to mention that I was flying
on my computer whenever I could, starting with F/A 18 Interceptor on a
Amiga computer. I spent countless hours in front of a computer flying games
like Strike Commander, Red Baron, Eurofighter 2000, all MS FS series starting
from FS4, CFS and many others. In the meantime I made a break from all
computer simulations and games, as the immersion was just not enough for
me. Back about a year ago I bought Falcon4 and got immediately addicted.
This simulation has just so much depth that you'll never need anything
else. Not to mention that the F-16 is my favorite plane anyway, now I had
a sim that I was looking for all the time (except for the bugs :) ).
Getting frustrated with finding the keyboard keys to press
(you can't map them all to your HOTAS), I decided it would be time to start
something really crazy: Building a cockpit. After a little search on the
web, I found out that I'm not the only crazy out there. I found a lot of
helpful information, resources and of course, a bunch of cool people that
don't get bored when you talk about your cockpit and how to do stuff.
Soon I found out that it's time to make a serious decision,
what direction to go with the cockpit project: As cheap as possible? Have
it done as fast as possible? Go for ultimate realism?
I decided to go for ultimate realism, which means as many
real parts as possible.
Of course, this means that it wont be done any soon, but
I think it will be worth the wait. While I have been pretty successful
with locating real parts, there's still a long way to go. With the Memreader
I wrote, I hope to be able to make all the instruments and lights operational,
showing the Falcon4 values.
I hope that when I'm done with my cockpit that it will be
something unique out there.